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Copyright (c) Microsoft Open Technologies, Inc.

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****************************************************************************/

#ifndef MAINMENUSCENE_H
#define MAINMENUSCENE_H

#include "cocos2d.h"
//#include "game.h"
#include "AppDelegate.h"

USING_NS_CC;
using namespace std;
using namespace cocos2d;

///@brief Scene show game main menu.
class MainMenuScene : public MyScene
{
public:
    MainMenuScene();
    virtual ~MainMenuScene();
    ///@brief Initiation.
    virtual bool init();

    void menuCloseCallback(); ///<Callback when press "Exit"
    void menuContinueCallback(); ///<Callback when press "Continue"
    void menuNewGameCallback(); ///<Callback when press "New Game"
    void menuDiffcultyCallback(); ///<Callback when press "Difficulty"
    void menuScoresCallback(); ///<Callback when press "Scores"

    // implement the "static create()" method manually
    CREATE_FUNC(MainMenuScene);

protected:
private:
};

///@brief Scene show game difficulty selection
class DifficultyMenuScene:public MyScene{
public:
    virtual bool init(); ///<The initiation.
    virtual void onExit(); ///<Do something before exit.

    void menuBackCallback(); ///<Callback when press "Back"
    void menuDifficultyCallback(CCObject* obj); ///<Callback when select a difficulty.


    CREATE_FUNC(DifficultyMenuScene);

private:
    int difficulty; ///<difficulty of game

};

///@brief Scene show the score records.
class ScoresMenuScene:public MyScene{
public:
    virtual bool init(); ///<
    void menuBackCallback(); ///<Callback when press "Back".

    CREATE_FUNC(ScoresMenuScene);
};



#endif // MAINMENUSCENE_H
